From screen to body
Screens are progressively getting closer to the user, changing the interaction and the engagement between these technologies and the body. The content watched and how it is experienced has also a powerful impact on the emotional state, opening new forms of embodiment.
After several stages of research, Margherita Landi and Agnese Lanza approached Virtual Reality, developing a method playfully based on interaction between audiovisual material and movement.
This way of dealing with the VR generates two different levels of fruition: the dimension of an “inside” the headset, where an intimate experience only visible to the user takes place and, at the same time, an “outside” the headset, showing how the VR experience affects the body of the user.