This project has received funding from the European
Research Council (ERC) under the European Union’s Horizon
2020 research and innovation programme.
Grant agreement No. 834033 AN-ICON.

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Osaka ’70 VR Experience

Valentina Temporin and John Volpato, T.E.A.M.

In 1970, architect Maurizio Sacripanti participated in the competition for the Italian pavilion at the Osaka Expo with an iconic and visionary project characterized by structures in continuous movement. The project ranked second and was never built. Today, more than 50 years after that vision, the pavilion lives again in virtual reality with the Osaka’70 experience, created by the research project T.E.A.M. (Team Enhanced Architectural Modelling) coordinated by Valentina Temporin and John Volpato.

Osaka’70 is an example of how by translating historical archives and collections through digital and virtual tools and languages, we can interpret works of art and architecture projects that have never been realized. A rebirth that allows them to be known by the general public and thus be included in the dialogue of the present.

T.E.A.M. was created thanks to a grant from the Veneto Region that supported the development of the research project within Poplab, a multidisciplinary laboratory based in Veneto. The project was led by the architect Valentina Temporin and the artist and designer John Volpato, who for years has been involved in the design of multimedia and interactive installations and with Valentina has specialized in VR experiences.

Valentina Temporin studied architecture at the Iuav University in Venice, where she coordinated the Master in processi costruttivi sostenibili from 2010 to 2014. Working between Rome and Beijing, in 2015 she established Poplab, a multi-award-winning digital manufacturing startup that focuses on 3D printing for the production of everything from objects to façade components. From 2019 to 2022, alongside John Volpato, she managed the research project T.E.A.M. (Time Enhanced Architectural Modeling) on architecture and virtual reality. Today, she is a VR consultant for companies and a lecturer for both universities and private institutions. Her research has always been focused upon imagining solutions that optimise the relationship between people, buildings and new technologies, applying a human-centered approach to architecture and design. Within her her various consulting activities she creates, plans, and organizes sustainable solutions and optimal experiences for both customers in unique contexts as well as service providers involved. She pairs a distinct experience in imparting technology with transversal managerial skills.

 

John Volpato comes from an artistic background, and he holds a great passion for technology that has led him to explore creativity in many different fields. Passing from product design to art, and from communication to the world of exhibit design, he captures a synthesis that is able to merge human expression with technology. To ensure that his research is efficient, he deepens the technical themes that are applied to the visual arts, developing a distinct know-how that is demanded by both cultural spheres and companies alike for projects of virtual scenarios. From 2010 to 2015 he worked within his own design studio in Venice, realizing interactive multimedia exhibitions and immersive installations commissioned by entities and institutions that included the Biennale di Venezia, Cipriani, the Academy of Fine Arts, and the Querini Stampalia Foundation. From 2019 to 2022, he co-ordinated, alongside Valentina Temporin, the research project T.E.A.M. (Time Enhanced Architectural Modeling) on architecture and virtual reality. Since 2018, he works as a VR consultant for companies and institutions, curating, among other things, the VR settings for the exhibition ‘Supernova’ by Cao Fei at the MAXXI museum in Rome.