19 May 2022
Osaka ’70 VR Experience
17 November 2022
2022/23 Multisensoriality
104
Prova

prova

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence

Projecting Life onto Media and Machines, from Turing to Siri

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences
17 February 2022
2022 Presence
98
From screen to body
31 May 2021
2021 Interactivity
97
Experiencing with images

An aesthetic approach to interactivity

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Strategies for Designing the Complex Cognitive Spaces of Digital Storytelling

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics
22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies
8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR
29 March 2021
2021 Interactivity
97
Cognition as Interaction

Autopoiesis, Media, Networks

29 November 2019
2018/2019 Avatar
95
E pur si move!

Motion-based illusions and the complexity of perceptual content

9 May 2019
2018/2019 Avatar
95
Avatar in gioco: tra scelte ed esperienze
26 April 2017
2016/2017 Immersion
75
A frame of mind

Oltre il confine della tela per entrare nell'opera

research: Seminar

2022 Presence
98

Osaka ’70 VR Experience

In 1970, architect Maurizio Sacripanti participated in the competition for the Italian pavilion at the Osaka Expo with an iconic and visionary project characterized by structures in continuous movement. The project ranked second and was never built. Today, more than 50 years after that vision, the pavilion lives again in virtual reality with the Osaka'70 experience, created by the research project T.E.A.M. (Team Enhanced Architectural Modelling) coordinated by Valentina Temporin and John Volpato.

Osaka'70 is an example of how by translating historical archives and collections through digital and virtual tools and languages, we can interpret works of art and architecture projects that have never been realized. A rebirth that allows them to be known by the general public and thus be included in the dialogue of the present.

T.E.A.M. was created thanks to a grant from the Veneto Region that supported the development of the research project within Poplab, a multidisciplinary laboratory based in Veneto. The project was led by the architect Valentina Temporin and the artist and designer John Volpato, who for years has been involved in the design of multimedia and interactive installations and with Valentina has specialized in VR experiences.

Biography

Valentina Temporin

Valentina Temporin studied architecture at the Iuav University in Venice, where she coordinated the Master in processi costruttivi sostenibili from 2010 to 2014. Working between Rome and Beijing, in 2015 she established Poplab, a multi-award-winning digital manufacturing startup that focuses on 3D printing for the production of everything from objects to façade components. From 2019 to 2022, alongside John Volpato, she managed the research project T.E.A.M. (Time Enhanced Architectural Modeling) on architecture and virtual reality. Today, she is a VR consultant for companies and a lecturer for both universities and private institutions. Her research has always been focused upon imagining solutions that optimise the relationship between people, buildings and new technologies, applying a human-centered approach to architecture and design. Within her her various consulting activities she creates, plans, and organizes sustainable solutions and optimal experiences for both customers in unique contexts as well as service providers involved. She pairs a distinct experience in imparting technology with transversal managerial skills.

John Volpato

John Volpato comes from an artistic background, and he holds a great passion for technology that has led him to explore creativity in many different fields. Passing from product design to art, and from communication to the world of exhibit design, he captures a synthesis that is able to merge human expression with technology. To ensure that his research is efficient, he deepens the technical themes that are applied to the visual arts, developing a distinct know-how that is demanded by both cultural spheres and companies alike for projects of virtual scenarios. From 2010 to 2015 he worked within his own design studio in Venice, realizing interactive multimedia exhibitions and immersive installations commissioned by entities and institutions that included the Biennale di Venezia, Cipriani, the Academy of Fine Arts, and the Querini Stampalia Foundation. From 2019 to 2022, he co-ordinated, alongside Valentina Temporin, the research project T.E.A.M. (Time Enhanced Architectural Modeling) on architecture and virtual reality. Since 2018, he works as a VR consultant for companies and institutions, curating, among other things, the VR settings for the exhibition ‘Supernova’ by Cao Fei at the MAXXI museum in Rome.

research: seminar

Osaka ’70 VR Experience

In 1970, architect Maurizio Sacripanti participated in the competition for the Italian pavilion at the Osaka Expo with an iconic and visionary project characterized by structures in continuous movement. The project ranked second and was never built. Today, more than 50 years after that vision, the pavilion lives again in virtual reality with the Osaka'70 experience, created by the research project T.E.A.M. (Team Enhanced Architectural Modelling) coordinated by Valentina Temporin and John Volpato.

Osaka'70 is an example of how by translating historical archives and collections through digital and virtual tools and languages, we can interpret works of art and architecture projects that have never been realized. A rebirth that allows them to be known by the general public and thus be included in the dialogue of the present.

T.E.A.M. was created thanks to a grant from the Veneto Region that supported the development of the research project within Poplab, a multidisciplinary laboratory based in Veneto. The project was led by the architect Valentina Temporin and the artist and designer John Volpato, who for years has been involved in the design of multimedia and interactive installations and with Valentina has specialized in VR experiences.

19 May 2022
17:00
19:00
Osaka ’70 VR Experience
20220519
17:00
19:00