20 May 2021
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

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104
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Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

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Sensing Cinema Heritage. For a multisensory approach to film heritage

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What XR can do for a Museum

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3 November 2022
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104
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Tonino Griffero

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How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

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Virtual reality and pictorial seeing
19 May 2022
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98
Osaka ’70 VR Experience

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The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

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Towards a Science of Complex Experiences

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31 May 2021
2021 Interactivity
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Experiencing with images

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24 May 2021
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Scaffolding the Interactive Imagination

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10 May 2021
2021 Interactivity
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Embodied simulation and experimental aesthetics

Vittorio Gallese

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2021 Interactivity
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Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies

Nicola Liberati

8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR

Marina Carulli

29 March 2021
2021 Interactivity
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Cognition as Interaction – Autopoiesis, Media, Networks

Francesco Parisi

18 March 2021
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Can ‘interactiviy’ be saved? A terminological triage

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4 March 2021
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Virtuality Reality Continuum Beyond Design

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research: Seminar

2021 Interactivity
97

Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

Interactivity has a long history, having been part of the moving image production since, at least, the XIX Century. Several media-archaeological approaches offer interdisciplinary tools and frameworks of particular interest for studying the material, technological and temporal nature of media interactivity. In particular, the seminar will focus on the study of the material culture of the cinematic apparatus and on the physiology of the human-machine interaction. The contribution will unfold through case studies focusing on pre-cinematographic, cinematic and post-cinematographic apparatuses and a network of interdisciplinary references ranging from the epistemology of science and new film history to cultural techniques and archival practices. The seminarwill therefore be organised in two parts. The first will be devoted to the physiological interactions between the human and the cinematic machines and to a reflection on the epistemic and socio-technical infrastructures that shape them. The second will focus on the experimental media archaeology practices, and in particular those active in media lab settings and environments, aimed at reactivating the knowledge inscribed into the artefacts and apparatus of cinematic material culture.

Biography

Simone Venturini

Simone Venturini is a professor at the University of Udine and was one of the founders of its La Camera Ottica lab. He is the scientific coordinator of the Udine Film Forum and the director of Udine’s MA programs in audio-visual heritage, media education, and cinema studies. His research interests include the history and theory of film culture, film preservation, media archaeology, and technological and production history of Italian cinema. He has published in Springer, Berghahn, AUP, Carocci, Marsilio, and journals such as JFP, Cinéma & Cie, and Bianco e Nero.

research: seminar

Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

Interactivity has a long history, having been part of the moving image production since, at least, the XIX Century. Several media-archaeological approaches offer interdisciplinary tools and frameworks of particular interest for studying the material, technological and temporal nature of media interactivity. In particular, the seminar will focus on the study of the material culture of the cinematic apparatus and on the physiology of the human-machine interaction. The contribution will unfold through case studies focusing on pre-cinematographic, cinematic and post-cinematographic apparatuses and a network of interdisciplinary references ranging from the epistemology of science and new film history to cultural techniques and archival practices. The seminarwill therefore be organised in two parts. The first will be devoted to the physiological interactions between the human and the cinematic machines and to a reflection on the epistemic and socio-technical infrastructures that shape them. The second will focus on the experimental media archaeology practices, and in particular those active in media lab settings and environments, aimed at reactivating the knowledge inscribed into the artefacts and apparatus of cinematic material culture.

20 May 2021
17:00
19:00
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction
Simone Venturini
20210520
17:00
19:00