9 May 2019
Avatar in gioco: tra scelte ed esperienze
17 November 2022
2022/23 Multisensoriality
104
Prova

prova

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience
4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence

Projecting Life onto Media and Machines, from Turing to Siri

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences
17 February 2022
2022 Presence
98
From screen to body
31 May 2021
2021 Interactivity
97
Experiencing with images

An aesthetic approach to interactivity

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Strategies for Designing the Complex Cognitive Spaces of Digital Storytelling

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics
22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies
8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR
29 March 2021
2021 Interactivity
97
Cognition as Interaction

Autopoiesis, Media, Networks

29 November 2019
2018/2019 Avatar
95
E pur si move!

Motion-based illusions and the complexity of perceptual content

26 April 2017
2016/2017 Immersion
75
A frame of mind

Oltre il confine della tela per entrare nell'opera

research: Seminar

2018/2019 Avatar
95

Avatar in gioco: tra scelte ed esperienze

research: seminar

Avatar in gioco: tra scelte ed esperienze

9 May 2019

Department of Philosophy. Sala seminari

Avatar in gioco: tra scelte ed esperienze
Department of Philosophy. Sala seminari
20190509