18 March 2021
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

3 November 2022
2022/23 Multisensoriality
104
But have we ever (been) immersed? Atmospherological cues

Tonino Griffero

27 October 2022
2022/23 Multisensoriality
104
How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

Simone Natale

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences

Alice Chirico

17 February 2022
2022 Presence
98
From screen to body

Margherita Landi, Agnese Lanza

31 May 2021
2021 Interactivity
97
Experiencing with images

Giovanni Matteucci

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Janet Murray

20 May 2021
2021 Interactivity
97
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics

Vittorio Gallese

22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies

Nicola Liberati

8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR

Marina Carulli

29 March 2021
2021 Interactivity
97
Cognition as Interaction – Autopoiesis, Media, Networks

Francesco Parisi

4 March 2021
2021 Interactivity
97
Virtuality Reality Continuum Beyond Design

Tilanka Chandrasekera

research: Seminar

2021 Interactivity
97

Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth
Can 'interactiviy' be saved? A terminological triage.'Interactivity' and 'interactive' are terms used to describe an ostensibly essential quality of digital technology, but are they robust analytically useful concepts, and if so, describing exactly what? What does it mean to declare a phenomenon 'interactive'? Is 'interactivity' a type of technology, a structural characteristic, or a mode of communication? Using examples from print, games, software, and other material media, this talk will take the adverse view, arguing against usefulness of 'interactivity', and suggesting a number of alternative, more precise terms and conceptual models that do not suffer from the same ideological and rhetorical weaknesses.

Biography

Espen Aarseth

Espen Aarseth is professor of game studies at the Center for Computer Games Research at the IT University of Copenhagen. He holds a Cand.Philol. in comparative literature and a Dr.Art. in humanistic informatics, both from the University of Bergen. He is co-founding Editor-in-Chief of the journal Game Studies (2001-), and author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997). He is currently directing the ERC Advanced Grant project MSG –Making Sense of Games (2016-2021).

research: seminar

Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth
Can 'interactiviy' be saved? A terminological triage.'Interactivity' and 'interactive' are terms used to describe an ostensibly essential quality of digital technology, but are they robust analytically useful concepts, and if so, describing exactly what? What does it mean to declare a phenomenon 'interactive'? Is 'interactivity' a type of technology, a structural characteristic, or a mode of communication? Using examples from print, games, software, and other material media, this talk will take the adverse view, arguing against usefulness of 'interactivity', and suggesting a number of alternative, more precise terms and conceptual models that do not suffer from the same ideological and rhetorical weaknesses.
18 March 2021
17:00

Online

Can ‘interactiviy’ be saved? A terminological triage
Espen Aarseth
Online
20210318
17:00