18 March 2021
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

20 November 2023
2023/24 /ɪˈməːʃən/
111
Immersed in science

Ilaria Ampollini

9 November 2023
2023/24 /ɪˈməːʃən/
111
The burning gaze. An aesthetics of shame in the age of the virtual

Federica Cavaletti

2 November 2023
2023/24 /ɪˈməːʃən/
111
Forms of the intermediary: spatiality and durations between technology and aesthetics

Neda Zanetti

12 October 2023
2023/24 /ɪˈməːʃən/
111
Virtualizing Spaces: Immersive and Emersive Images from Home to City.

Fabrizia Bandi

28 September 2023
2022/23 Practices
108
LabSim: a fully featured laboratory simulator for innovative teaching of analytical chemistry
27 September 2023
2022/23 Multisensoriality
104
Immersive Rhythms, Dismersive Images: On Music Video’s Affective Atmosphere

Tomáš Jirsa

18 May 2023
2022/23 Multisensoriality
104
Spatialization of Sound

Markus Ophälders

16 May 2023
2022/23 Multisensoriality
104
Resonance, dissonance, and things that get under one’s skin

Susanna Paasonen

28 April 2023
2022/23 Multisensoriality
104
The Genealogy of Images. From Focillon and Warburg to Computer Vision and Contemporary Semiotics

Maria Giulia Dondero

27 April 2023
2022/23 Multisensoriality
104
Between Picture Theory and World View: a Wölfflinian Approach

Michael Jenewein in conversation with Lambert Wiesing and Thomas Zingelmann

19 April 2023
2022/23 Multisensoriality
104
Style and World View: Wölfflin, Schwitters, Beuys.

Lambert Wiesing

3 March 2023
2022/23 Multisensoriality
104
Who is here when I am here?

Michel Reilhac

17 February 2023
2022/23 Practices
108
Another Reality

Immersive Solutions from Training to Business.

16 February 2023
2022/23 Multisensoriality
104
About presence: perception, technologies, immersive environments.

Enrico Pitozzi

3 February 2023
2022/23 Practices
108
Mixed reality for doctors. The ARTICOR software for cardiovascular interventions
1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

research: Seminar

2021 Interactivity
97

Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth
Can 'interactiviy' be saved? A terminological triage.'Interactivity' and 'interactive' are terms used to describe an ostensibly essential quality of digital technology, but are they robust analytically useful concepts, and if so, describing exactly what? What does it mean to declare a phenomenon 'interactive'? Is 'interactivity' a type of technology, a structural characteristic, or a mode of communication? Using examples from print, games, software, and other material media, this talk will take the adverse view, arguing against usefulness of 'interactivity', and suggesting a number of alternative, more precise terms and conceptual models that do not suffer from the same ideological and rhetorical weaknesses.

Biography

Espen Aarseth

Espen Aarseth is professor of game studies at the Center for Computer Games Research at the IT University of Copenhagen. He holds a Cand.Philol. in comparative literature and a Dr.Art. in humanistic informatics, both from the University of Bergen. He is co-founding Editor-in-Chief of the journal Game Studies (2001-), and author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997). He is currently directing the ERC Advanced Grant project MSG –Making Sense of Games (2016-2021).

research: seminar

Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth
Can 'interactiviy' be saved? A terminological triage.'Interactivity' and 'interactive' are terms used to describe an ostensibly essential quality of digital technology, but are they robust analytically useful concepts, and if so, describing exactly what? What does it mean to declare a phenomenon 'interactive'? Is 'interactivity' a type of technology, a structural characteristic, or a mode of communication? Using examples from print, games, software, and other material media, this talk will take the adverse view, arguing against usefulness of 'interactivity', and suggesting a number of alternative, more precise terms and conceptual models that do not suffer from the same ideological and rhetorical weaknesses.
18 March 2021
17:00

Online

Can ‘interactiviy’ be saved? A terminological triage
Espen Aarseth
Online
20210318
17:00