8 April 2021
Design of multisensory experiences in VR/AR

Marina Carulli

1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

3 November 2022
2022/23 Multisensoriality
104
But have we ever (been) immersed? Atmospherological cues

Tonino Griffero

27 October 2022
2022/23 Multisensoriality
104
How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

Simone Natale

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences

Alice Chirico

17 February 2022
2022 Presence
98
From screen to body

Margherita Landi, Agnese Lanza

31 May 2021
2021 Interactivity
97
Experiencing with images

Giovanni Matteucci

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Janet Murray

20 May 2021
2021 Interactivity
97
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics

Vittorio Gallese

22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies

Nicola Liberati

29 March 2021
2021 Interactivity
97
Cognition as Interaction – Autopoiesis, Media, Networks

Francesco Parisi

18 March 2021
2021 Interactivity
97
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

4 March 2021
2021 Interactivity
97
Virtuality Reality Continuum Beyond Design

Tilanka Chandrasekera

research: Seminar

2021 Interactivity
97

Design of multisensory experiences in VR/AR

Marina Carulli

Human beings interact with the external world through the perception that they get by touching, looking at, listening to, tasting and smelling it. Even if this exploration is usually experienced in the real world with real objects, the use of multisensory interactive approach is also crucial for Virtual and Augmented Reality environments, in order to improve the users’ experiences and the sense of presence.

Marina Carulli and Monica Bordegoni will present the research activities of the Virtual and Physical Prototyping (VPP) Group of the Mechanical Engineering Department of Politecnico di Milano, based on scientific and technological competences gained even through the participation to several research projects in the areas of Virtual/Augmented Reality technologies and applications, Virtual Prototyping of industrial products, multi-sensory interaction, user experience, haptic interfaces and olfactory displays. The VPP group has applied its know-how on all these areas in several domains, i.e. consumer products, automotive, and also in the medical and cultural heritage domains, to design and develop interactive multisensory applications (based on sight, hearing, smell and touch senses) which can be used for improving the users experiences.

Biography

Marina Carulli

Marina Carulli is Assistant Professor at the School of Designof Politecnico di Milano. She graduated in Product Design and obtained her PhD in Virtual Prototypes and Real Products at Politecnico di Milano. Her research interests include design methods, the integration of 3D Modelling and Virtual and Physical Prototyping methods and tools for the design process of industrial products, and the use of Virtual Reality and Augmented Reality methods and tools for the development of interactive multisensory applications to improve the User Experience.She is coordinator of the local research unit of the MARSS (MusAB in Augmented Reality from Science to Society) project funded by Fondazione Cariplo, and of the H2020-FET-ROSE (Restoring Odorant detection and recognition in Smell dEdicits) project.

research: seminar

Design of multisensory experiences in VR/AR

Marina Carulli

Human beings interact with the external world through the perception that they get by touching, looking at, listening to, tasting and smelling it. Even if this exploration is usually experienced in the real world with real objects, the use of multisensory interactive approach is also crucial for Virtual and Augmented Reality environments, in order to improve the users’ experiences and the sense of presence.

Marina Carulli and Monica Bordegoni will present the research activities of the Virtual and Physical Prototyping (VPP) Group of the Mechanical Engineering Department of Politecnico di Milano, based on scientific and technological competences gained even through the participation to several research projects in the areas of Virtual/Augmented Reality technologies and applications, Virtual Prototyping of industrial products, multi-sensory interaction, user experience, haptic interfaces and olfactory displays. The VPP group has applied its know-how on all these areas in several domains, i.e. consumer products, automotive, and also in the medical and cultural heritage domains, to design and develop interactive multisensory applications (based on sight, hearing, smell and touch senses) which can be used for improving the users experiences.

8 April 2021
17:00
19:00

Online

Design of multisensory experiences in VR/AR
Marina Carulli
Online
20210408
17:00
19:00