17 February 2022
From screen to body
17 November 2022
2022/23 Multisensoriality
104
Prova

prova

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience
4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence

Projecting Life onto Media and Machines, from Turing to Siri

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences
31 May 2021
2021 Interactivity
97
Experiencing with images

An aesthetic approach to interactivity

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Strategies for Designing the Complex Cognitive Spaces of Digital Storytelling

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics
22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies
8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR
29 March 2021
2021 Interactivity
97
Cognition as Interaction

Autopoiesis, Media, Networks

29 November 2019
2018/2019 Avatar
95
E pur si move!

Motion-based illusions and the complexity of perceptual content

9 May 2019
2018/2019 Avatar
95
Avatar in gioco: tra scelte ed esperienze
26 April 2017
2016/2017 Immersion
75
A frame of mind

Oltre il confine della tela per entrare nell'opera

research: Seminar

2022 Presence
98

From screen to body

Screens are progressively getting closer to the user, changing the interaction and the engagement between these technologies and the body. The content watched and how it is experienced has also a powerful impact on the emotional state, opening new forms of embodiment.

After several stages of research, Margherita Landi and Agnese Lanza approached Virtual Reality, developing a method playfully based on interaction between audiovisual material and movement.

This way of dealing with the VR generates two different levels of fruition: the dimension of an "inside" the headset, where an intimate experience only visible to the user takes place and, at the same time, an "outside" the headset, showing how the VR experience affects the body of the user.

Biography

Margherita Landi

Coreografa, danzatrice e antropologa dal 2014 si occupa di ricerca su corpo e nuove tecnologie e come questa relazione trasformi alcuni dei rituali umani più comuni, nel tempo ha esplorato Augmented Reality (AR), Virtual Reality (VR), Projection mapping e diversi social media. Negli ultimi due anni si è concentrata sul VR per il potenziale di embodiment che offre questa tecno- logia, studiando tecniche di trasmissione coreografica attraverso il visore VR, nel 2020 il suo progetto coreografico “X-Dealing with Absence” è stato selezionato da Biennale College Cine- ma VR. Il suo lavoro mira a una riflessione sull’utilizzo consapevole della tecnologia come strumento esperienziale e creativo, eliminando la dicotomia umano/artificiale che tende ad attribuire allo strumento tecnologico una valenza negativa, interpretandolo invece come possibile estensione del corpo stesso, quindi in grado di “aumentare” l’esperienza che di esso si può fare.

Agnese Lanza

Danzatrice contemporanea, ha lavorato con diversi coreografi come Rosemary Lee, Tino Senghal, Robert Clark, Anton Mirto, Maciej Kuzminsky, Sioned Huws, Virgilio Sieni, Company Blù e altri tra il Regno Unito, Italia e Giappone.
A Londra ha lavorato come direttrice di prove di giovani compagnie come Dance United Company, Trinity Laban Youth Company e Step into Dance Company, oltre che insegnare danza per bambini presso il Trinity Laban. Come coreografa ha creato “Inter Pares Project” (2013-2017); "In / ti / mo" (2018); "Tactum" (2019-21); "Tu-Torial" (2020); “La Reverie” (2021)più altri lavori commissionati, tutti in collaborazione con altri danzatori. Dal 2017 lavora come assistente artistica di Virgilio Sieni e come insegnante di danza per bambini e adulti in diversi contesti

research: seminar

From screen to body

Screens are progressively getting closer to the user, changing the interaction and the engagement between these technologies and the body. The content watched and how it is experienced has also a powerful impact on the emotional state, opening new forms of embodiment.

After several stages of research, Margherita Landi and Agnese Lanza approached Virtual Reality, developing a method playfully based on interaction between audiovisual material and movement.

This way of dealing with the VR generates two different levels of fruition: the dimension of an "inside" the headset, where an intimate experience only visible to the user takes place and, at the same time, an "outside" the headset, showing how the VR experience affects the body of the user.

17 February 2022
17:30
19:00

Aula 309

Dipartimento di Filosofia

Via Festa del Perdono 7, Milano

organized by

Margherita Landi, Agnese Lanza
From screen to body
Aula 309
Dipartimento di Filosofia
Via Festa del Perdono 7, Milano
20220217
17:30
19:00