17 February 2022
From screen to body

Margherita Landi, Agnese Lanza

1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

3 November 2022
2022/23 Multisensoriality
104
But have we ever (been) immersed? Atmospherological cues

Tonino Griffero

27 October 2022
2022/23 Multisensoriality
104
How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

Simone Natale

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences

Alice Chirico

31 May 2021
2021 Interactivity
97
Experiencing with images

Giovanni Matteucci

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Janet Murray

20 May 2021
2021 Interactivity
97
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics

Vittorio Gallese

22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies

Nicola Liberati

8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR

Marina Carulli

29 March 2021
2021 Interactivity
97
Cognition as Interaction – Autopoiesis, Media, Networks

Francesco Parisi

18 March 2021
2021 Interactivity
97
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

4 March 2021
2021 Interactivity
97
Virtuality Reality Continuum Beyond Design

Tilanka Chandrasekera

research: Seminar

2022 Presence
98

From screen to body

Margherita Landi, Agnese Lanza

Screens are progressively getting closer to the user, changing the interaction and the engagement between these technologies and the body. The content watched and how it is experienced has also a powerful impact on the emotional state, opening new forms of embodiment.

After several stages of research, Margherita Landi and Agnese Lanza approached Virtual Reality, developing a method playfully based on interaction between audiovisual material and movement.

This way of dealing with the VR generates two different levels of fruition: the dimension of an "inside" the headset, where an intimate experience only visible to the user takes place and, at the same time, an "outside" the headset, showing how the VR experience affects the body of the user.

Biography

Margherita Landi

Coreografa, danzatrice e antropologa dal 2014 si occupa di ricerca su corpo e nuove tecnologie e come questa relazione trasformi alcuni dei rituali umani più comuni, nel tempo ha esplorato Augmented Reality (AR), Virtual Reality (VR), Projection mapping e diversi social media. Negli ultimi due anni si è concentrata sul VR per il potenziale di embodiment che offre questa tecno- logia, studiando tecniche di trasmissione coreografica attraverso il visore VR, nel 2020 il suo progetto coreografico “X-Dealing with Absence” è stato selezionato da Biennale College Cine- ma VR. Il suo lavoro mira a una riflessione sull’utilizzo consapevole della tecnologia come strumento esperienziale e creativo, eliminando la dicotomia umano/artificiale che tende ad attribuire allo strumento tecnologico una valenza negativa, interpretandolo invece come possibile estensione del corpo stesso, quindi in grado di “aumentare” l’esperienza che di esso si può fare.

Agnese Lanza

Danzatrice contemporanea, ha lavorato con diversi coreografi come Rosemary Lee, Tino Senghal, Robert Clark, Anton Mirto, Maciej Kuzminsky, Sioned Huws, Virgilio Sieni, Company Blù e altri tra il Regno Unito, Italia e Giappone.
A Londra ha lavorato come direttrice di prove di giovani compagnie come Dance United Company, Trinity Laban Youth Company e Step into Dance Company, oltre che insegnare danza per bambini presso il Trinity Laban. Come coreografa ha creato “Inter Pares Project” (2013-2017); "In / ti / mo" (2018); "Tactum" (2019-21); "Tu-Torial" (2020); “La Reverie” (2021)più altri lavori commissionati, tutti in collaborazione con altri danzatori. Dal 2017 lavora come assistente artistica di Virgilio Sieni e come insegnante di danza per bambini e adulti in diversi contesti

research: seminar

From screen to body

Margherita Landi, Agnese Lanza

Screens are progressively getting closer to the user, changing the interaction and the engagement between these technologies and the body. The content watched and how it is experienced has also a powerful impact on the emotional state, opening new forms of embodiment.

After several stages of research, Margherita Landi and Agnese Lanza approached Virtual Reality, developing a method playfully based on interaction between audiovisual material and movement.

This way of dealing with the VR generates two different levels of fruition: the dimension of an "inside" the headset, where an intimate experience only visible to the user takes place and, at the same time, an "outside" the headset, showing how the VR experience affects the body of the user.

17 February 2022
17:30
19:00

Dipartimento di Filosofia

Aula 309

Via Festa del Perdono 7, Milano

organized by

Margherita Landi, Agnese Lanza
From screen to body
Margherita Landi, Agnese Lanza
Dipartimento di Filosofia
Aula 309
Via Festa del Perdono 7, Milano
20220217
17:30
19:00