20 February 2020
30 Days in VR. A Phenomenology of Future Screens

Enea Le Fons

1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

3 November 2022
2022/23 Multisensoriality
104
But have we ever (been) immersed? Atmospherological cues

Tonino Griffero

27 October 2022
2022/23 Multisensoriality
104
How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

Simone Natale

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences

Alice Chirico

17 February 2022
2022 Presence
98
From screen to body

Margherita Landi, Agnese Lanza

31 May 2021
2021 Interactivity
97
Experiencing with images

Giovanni Matteucci

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Janet Murray

20 May 2021
2021 Interactivity
97
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics

Vittorio Gallese

22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies

Nicola Liberati

8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR

Marina Carulli

29 March 2021
2021 Interactivity
97
Cognition as Interaction – Autopoiesis, Media, Networks

Francesco Parisi

18 March 2021
2021 Interactivity
97
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

research: Seminar

2019/2020 Illusion
96

30 Days in VR. A Phenomenology of Future Screens

Enea Le Fons

Virtual reality (VR) and cross reality (XR) have often been the object of dystopian misrepresentations. However, VR and XR constitute a unique opportunity to improve our lives radically. Indeed, these technologies allow extending human beings’ perceptual, cognitive, computational, and communicative skills unprecedentedly. Moreover, the third dimension they comprise – which is naturally part of the human experience – makes these technologies much more natural and intuitive than previous 2D alternatives, thus allowing much more functional user experiences. Ultimately, VR and XR – if developed in a technically appropriate and in an ethically responsible way – promise to become a welcomed integration in our everyday reality and activities soon.

In this paper, I am presenting the outcome of an experience I have undergone to demonstrate that this can be the case: namely, my “#30DaysinVR” challenge, conceived and conducted in collaboration with HTC VIVE. Thus, the paper will expand on bodily feelings, emotions, issues, discoveries, and take-home-messages that both users and programmers can derive from living in a VR environment for thirty consecutive days.

Biography

Enea Le Fons

Enea Le Fons started working with interactive 3D, VR, human-computer interfaces in 1999. He developed a specialization in design, architecture, music and natural interaction which drove him across several creative industries such as gaming, museums, advertisement, movies, event installations, set extension, holographic projection. He directed and helped to found some VR and interaction design start-ups and is the president of the WHITELABEL foundation. He has been working for renowned companies like Epic Games and Softimage, but he was also part of several non-profit projects focused on regenerative entrepreneurship. His current research revolves around XR Cross-Reality, web XR telepresence, spatial computing and its impact on perception, health, and productivity.

research: seminar

30 Days in VR. A Phenomenology of Future Screens

Enea Le Fons

Virtual reality (VR) and cross reality (XR) have often been the object of dystopian misrepresentations. However, VR and XR constitute a unique opportunity to improve our lives radically. Indeed, these technologies allow extending human beings’ perceptual, cognitive, computational, and communicative skills unprecedentedly. Moreover, the third dimension they comprise – which is naturally part of the human experience – makes these technologies much more natural and intuitive than previous 2D alternatives, thus allowing much more functional user experiences. Ultimately, VR and XR – if developed in a technically appropriate and in an ethically responsible way – promise to become a welcomed integration in our everyday reality and activities soon.

In this paper, I am presenting the outcome of an experience I have undergone to demonstrate that this can be the case: namely, my “#30DaysinVR” challenge, conceived and conducted in collaboration with HTC VIVE. Thus, the paper will expand on bodily feelings, emotions, issues, discoveries, and take-home-messages that both users and programmers can derive from living in a VR environment for thirty consecutive days.

20 February 2020
17:00
19:00

Dipartimento di Filosofia "Piero Martinetti"

Sala Seminari, Cortile Ghiacciaia

Via Festa del Perdono 7, Milano

30 Days in VR. A Phenomenology of Future Screens
Enea Le Fons
Dipartimento di Filosofia "Piero Martinetti"
Sala Seminari, Cortile Ghiacciaia
Via Festa del Perdono 7, Milano
20200220
17:00
19:00