19 May 2022
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

16 April 2024
2023/24 /ɪˈməːʃən/
111
Education meets Virtual Reality. Reasoning on learning outcomes, inclusion and didactic scenarios

Ilaria Terrenghi

4 April 2024
2023/24 /ɪˈməːʃən/
111
Rape or “rape”? Virtual violence and the somatechnical body

Pietro Conte

26 March 2024
2023/24 /ɪˈməːʃən/
111
Chiromorphisms. The technical genesis of modern disability

Alessandro Costella

15 February 2024
2023/24 /ɪˈməːʃən/
111
The Obscene Device. Archaeology of Immersive Pornographies

Roberto Malaspina

1 February 2024
2023/24 /ɪˈməːʃən/
111
Techniques of Enchantment. Magic and Contemporary Technology

Sofia Pirandello

25 January 2024
2023/24 /ɪˈməːʃən/
111
Alternative Worlds – VR without Headsets

Margherita Fontana

11 January 2024
2023/24 /ɪˈməːʃən/
111
A world of imprints. The epistemology of visual evidence in digital and virtual media-ecologies

Rosa Cinelli

21 December 2023
2023/24 /ɪˈməːʃən/
111
FEMINIST HORROR THEORY – Filmic Forms and Female Identity: Rewriting in the Key of Gender

Rossana Galimi

5 December 2023
2023/24 /ɪˈməːʃən/
111
From Photography to Virtual Reality and back again. A conversation with Francesco Jodice

Francesco Jodice

20 November 2023
2023/24 /ɪˈməːʃən/
111
Immersed in science

Ilaria Ampollini

9 November 2023
2023/24 /ɪˈməːʃən/
111
The burning gaze. An aesthetics of shame in the age of the virtual

Federica Cavaletti

2 November 2023
2023/24 /ɪˈməːʃən/
111
Forms of the intermediary: spatiality and durations between technology and aesthetics

Neda Zanetti

12 October 2023
2023/24 /ɪˈməːʃən/
111
Virtualizing Spaces: Immersive and Emersive Images from Home to City.

Fabrizia Bandi

28 September 2023
2022/23 Practices
108
LabSim: a fully featured laboratory simulator for innovative teaching of analytical chemistry
27 September 2023
2022/23 Multisensoriality
104
Immersive Rhythms, Dismersive Images: On Music Video’s Affective Atmosphere

Tomáš Jirsa

18 May 2023
2022/23 Multisensoriality
104
Spatialization of Sound

Markus Ophälders

16 May 2023
2022/23 Multisensoriality
104
Resonance, dissonance, and things that get under one’s skin

Susanna Paasonen

28 April 2023
2022/23 Multisensoriality
104
The Genealogy of Images. From Focillon and Warburg to Computer Vision and Contemporary Semiotics

Maria Giulia Dondero

27 April 2023
2022/23 Multisensoriality
104
Between Picture Theory and World View: a Wölfflinian Approach

Michael Jenewein in conversation with Lambert Wiesing and Thomas Zingelmann

19 April 2023
2022/23 Multisensoriality
104
Style and World View: Wölfflin, Schwitters, Beuys.

Lambert Wiesing

research: Seminar

2022 Presence
98

Osaka ’70 VR Experience

Valentina Temporin, John Volpato

In 1970, architect Maurizio Sacripanti participated in the competition for the Italian pavilion at the Osaka Expo with an iconic and visionary project characterized by structures in continuous movement. The project ranked second and was never built. Today, more than 50 years after that vision, the pavilion lives again in virtual reality with the Osaka'70 experience, created by the research project T.E.A.M. (Team Enhanced Architectural Modelling) coordinated by Valentina Temporin and John Volpato.

Osaka'70 is an example of how by translating historical archives and collections through digital and virtual tools and languages, we can interpret works of art and architecture projects that have never been realized. A rebirth that allows them to be known by the general public and thus be included in the dialogue of the present.

T.E.A.M. was created thanks to a grant from the Veneto Region that supported the development of the research project within Poplab, a multidisciplinary laboratory based in Veneto. The project was led by the architect Valentina Temporin and the artist and designer John Volpato, who for years has been involved in the design of multimedia and interactive installations and with Valentina has specialized in VR experiences.

Biography

Valentina Temporin

Valentina Temporin studied architecture at the Iuav University in Venice, where she coordinated the Master in processi costruttivi sostenibili from 2010 to 2014. Working between Rome and Beijing, in 2015 she established Poplab, a multi-award-winning digital manufacturing startup that focuses on 3D printing for the production of everything from objects to façade components. From 2019 to 2022, alongside John Volpato, she managed the research project T.E.A.M. (Time Enhanced Architectural Modeling) on architecture and virtual reality. Today, she is a VR consultant for companies and a lecturer for both universities and private institutions. Her research has always been focused upon imagining solutions that optimise the relationship between people, buildings and new technologies, applying a human-centered approach to architecture and design. Within her her various consulting activities she creates, plans, and organizes sustainable solutions and optimal experiences for both customers in unique contexts as well as service providers involved. She pairs a distinct experience in imparting technology with transversal managerial skills.

John Volpato

John Volpato comes from an artistic background, and he holds a great passion for technology that has led him to explore creativity in many different fields. Passing from product design to art, and from communication to the world of exhibit design, he captures a synthesis that is able to merge human expression with technology. To ensure that his research is efficient, he deepens the technical themes that are applied to the visual arts, developing a distinct know-how that is demanded by both cultural spheres and companies alike for projects of virtual scenarios. From 2010 to 2015 he worked within his own design studio in Venice, realizing interactive multimedia exhibitions and immersive installations commissioned by entities and institutions that included the Biennale di Venezia, Cipriani, the Academy of Fine Arts, and the Querini Stampalia Foundation. From 2019 to 2022, he co-ordinated, alongside Valentina Temporin, the research project T.E.A.M. (Time Enhanced Architectural Modeling) on architecture and virtual reality. Since 2018, he works as a VR consultant for companies and institutions, curating, among other things, the VR settings for the exhibition ‘Supernova’ by Cao Fei at the MAXXI museum in Rome.

research: seminar

Osaka ’70 VR Experience

Valentina Temporin, John Volpato

In 1970, architect Maurizio Sacripanti participated in the competition for the Italian pavilion at the Osaka Expo with an iconic and visionary project characterized by structures in continuous movement. The project ranked second and was never built. Today, more than 50 years after that vision, the pavilion lives again in virtual reality with the Osaka'70 experience, created by the research project T.E.A.M. (Team Enhanced Architectural Modelling) coordinated by Valentina Temporin and John Volpato.

Osaka'70 is an example of how by translating historical archives and collections through digital and virtual tools and languages, we can interpret works of art and architecture projects that have never been realized. A rebirth that allows them to be known by the general public and thus be included in the dialogue of the present.

T.E.A.M. was created thanks to a grant from the Veneto Region that supported the development of the research project within Poplab, a multidisciplinary laboratory based in Veneto. The project was led by the architect Valentina Temporin and the artist and designer John Volpato, who for years has been involved in the design of multimedia and interactive installations and with Valentina has specialized in VR experiences.

19 May 2022
17:00
19:00

Sala Martinetti

Osaka ’70 VR Experience
Valentina Temporin, John Volpato
Sala Martinetti
20220519
17:00
19:00