6 December 2022
Ready, Player, Art! Testing Innovative Preparation Tools for Virtual Environments

Federica Cavaletti, Ilaria Terrenghi

27 March 2023
Che cosa si prova a immergersi in un’esperienza di realtà virtuale?

AN-ICON, PEA, Casa Paganini

dissemination: experimental activities

Ready, Player, Art! Testing Innovative Preparation Tools for Virtual Environments

The research “Ready, Player, Art!” will take place within the framework of the laboratory “Immersive stories and memories. From virtual arts to video games”, held by professor Elisabetta Modena, and it will concern the experience of the work of art is Luca Pozzi’s project “Rosetta Mission 2020” (RM2020), produced by An-Icon (An-Iconology ERC: History, Theory, and Practices of Environmental Images).

 

The research hypotheses – to be disclosed only at the end of the study to preserve its scientific rigor – will be tested by means of a between-subjects design in which two groups of participants will experience the work of art following either a preparation session with VR, or a preparation session with printed materials.

 

By conducting this project, we hope to contribute to the development of the research on the usage of VR in the education field, and in art teaching more in particular.

Additionally, our results may be useful for artists and museum and exhibition curators, by suggesting an innovative way of introducing the users to VR-based works of art and enhancing their appreciation of the latter.

 

Further information will be shared at the end of the trial.

dissemination: experimental activities

Ready, Player, Art! Testing Innovative Preparation Tools for Virtual Environments

Federica Cavaletti, Ilaria Terrenghi

The research “Ready, Player, Art!” will take place within the framework of the laboratory “Immersive stories and memories. From virtual arts to video games”, held by professor Elisabetta Modena, and it will concern the experience of the work of art is Luca Pozzi’s project “Rosetta Mission 2020” (RM2020), produced by An-Icon (An-Iconology ERC: History, Theory, and Practices of Environmental Images).

 

The research hypotheses – to be disclosed only at the end of the study to preserve its scientific rigor – will be tested by means of a between-subjects design in which two groups of participants will experience the work of art following either a preparation session with VR, or a preparation session with printed materials.

 

By conducting this project, we hope to contribute to the development of the research on the usage of VR in the education field, and in art teaching more in particular.

Additionally, our results may be useful for artists and museum and exhibition curators, by suggesting an innovative way of introducing the users to VR-based works of art and enhancing their appreciation of the latter.

 

Further information will be shared at the end of the trial.

6 December
16 December 2022

University of Milan

Ready, Player, Art! Testing Innovative Preparation Tools for Virtual Environments
Federica Cavaletti, Ilaria Terrenghi
University of Milan
20221206
20221216