Federica Cavaletti, Ilaria Terrenghi
dissemination: experimental activities
The research “Ready, Player, Art!” will take place within the framework of the laboratory “Immersive stories and memories. From virtual arts to video games”, held by professor Elisabetta Modena, and it will concern the experience of the work of art is Luca Pozzi’s project “Rosetta Mission 2020” (RM2020), produced by An-Icon (An-Iconology ERC: History, Theory, and Practices of Environmental Images).
The research hypotheses – to be disclosed only at the end of the study to preserve its scientific rigor – will be tested by means of a between-subjects design in which two groups of participants will experience the work of art following either a preparation session with VR, or a preparation session with printed materials.
By conducting this project, we hope to contribute to the development of the research on the usage of VR in the education field, and in art teaching more in particular.
Additionally, our results may be useful for artists and museum and exhibition curators, by suggesting an innovative way of introducing the users to VR-based works of art and enhancing their appreciation of the latter.
Further information will be shared at the end of the trial.
dissemination: experimental activities
The research “Ready, Player, Art!” will take place within the framework of the laboratory “Immersive stories and memories. From virtual arts to video games”, held by professor Elisabetta Modena, and it will concern the experience of the work of art is Luca Pozzi’s project “Rosetta Mission 2020” (RM2020), produced by An-Icon (An-Iconology ERC: History, Theory, and Practices of Environmental Images).
The research hypotheses – to be disclosed only at the end of the study to preserve its scientific rigor – will be tested by means of a between-subjects design in which two groups of participants will experience the work of art following either a preparation session with VR, or a preparation session with printed materials.
By conducting this project, we hope to contribute to the development of the research on the usage of VR in the education field, and in art teaching more in particular.
Additionally, our results may be useful for artists and museum and exhibition curators, by suggesting an innovative way of introducing the users to VR-based works of art and enhancing their appreciation of the latter.
Further information will be shared at the end of the trial.