10 March 2022
Towards a Science of Complex Experiences

Alice Chirico

1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

3 November 2022
2022/23 Multisensoriality
104
But have we ever (been) immersed? Atmospherological cues

Tonino Griffero

27 October 2022
2022/23 Multisensoriality
104
How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

Simone Natale

17 February 2022
2022 Presence
98
From screen to body

Margherita Landi, Agnese Lanza

31 May 2021
2021 Interactivity
97
Experiencing with images

Giovanni Matteucci

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Janet Murray

20 May 2021
2021 Interactivity
97
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics

Vittorio Gallese

22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies

Nicola Liberati

8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR

Marina Carulli

29 March 2021
2021 Interactivity
97
Cognition as Interaction – Autopoiesis, Media, Networks

Francesco Parisi

18 March 2021
2021 Interactivity
97
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

4 March 2021
2021 Interactivity
97
Virtuality Reality Continuum Beyond Design

Tilanka Chandrasekera

research: Seminar

2022 Presence
98

Towards a Science of Complex Experiences

Alice Chirico

Complexity has been always a part of an individual's life under different guises. However, it has always been hard to provide a clear definition of what complexity really is. For instance, in the field of science, complexity can concern systems progressively emerging multiple interactions among different components given perturbations and following basic rules. This definition, as well as the concept of a system, can also be applied to human experience, whose unfolding takes place through the interactions of specific cognitive, perceptual, and emotional components bringing forth peculiar phenomena, which we labeled as “complex experiences.” At the ExperienceLab, we sought to investigate specific complex experiences ranging from the emotional to the cognitive domain, as well as their intersections. Sublime, awe, elevation are types of complex emotional experiences, and they can stem from something able to challenge our accustomed mental schema. This can be either natural as well as artificial, and Virtual Reality (VR) proved a key medium to pursue this goal in a controlled setting, such as the lab. On the one hand, VR allows manipulating individual’s body perception and memory thanks to the embodiment with a virtual body. On the other hand, VR acts an effective tool for eliciting complex emotional states in an ecological way. A series of study on the potential of VR for studying complex experience is presented.

Biography

Alice Chirico

Assistant Professor (M-PSI/01, ssd E11-1) at the Catholic University of the Sacred Heart of Milan (Italy), Co-Director of the Experience Lab. Lecturer of the course “Psychotechnologies for wellbeing”. Advanced researcher (from 2015) at the Applied Technology for Neuropsychology lab (Istituto Auxologico Italiano, Milan, Italy). Chartered Psychologist (N. 7990) and professional singer. Honoree for the “Best Student Experience” at Proto Wards 2016 Los Angeles (USA) with a project entitled “Body-Swapping: creating the illusion of the embodiment using Virtual Reality”. In 2019, winner of the international award "Prize for Mental Health Applications and Ideas" sponsored by the European Alliance of Innovation. Main research topics concern complex experiences (e.g., the sublime, awe, flow experience, group creativity) as elicited by art (especially, by music) and Virtual Reality (VR). Currently, Co-PI of PROMETHEUS Porject, a national funded Grant on the role of awe for promoting inspiration to learn in students at risk of school dropout through the theater (2020-2022). In 2021, She published her first Italian book on awe and the sublime (Publisher: San Paolo Press), and She is currently Editing a book on Complex Experiences and Depression, and she is writing a book on the psychological profile of Salvador Dalì (Publisher: Outofnowhere and Repubblica National Magazine). 

research: seminar

Towards a Science of Complex Experiences

Alice Chirico

Complexity has been always a part of an individual's life under different guises. However, it has always been hard to provide a clear definition of what complexity really is. For instance, in the field of science, complexity can concern systems progressively emerging multiple interactions among different components given perturbations and following basic rules. This definition, as well as the concept of a system, can also be applied to human experience, whose unfolding takes place through the interactions of specific cognitive, perceptual, and emotional components bringing forth peculiar phenomena, which we labeled as “complex experiences.” At the ExperienceLab, we sought to investigate specific complex experiences ranging from the emotional to the cognitive domain, as well as their intersections. Sublime, awe, elevation are types of complex emotional experiences, and they can stem from something able to challenge our accustomed mental schema. This can be either natural as well as artificial, and Virtual Reality (VR) proved a key medium to pursue this goal in a controlled setting, such as the lab. On the one hand, VR allows manipulating individual’s body perception and memory thanks to the embodiment with a virtual body. On the other hand, VR acts an effective tool for eliciting complex emotional states in an ecological way. A series of study on the potential of VR for studying complex experience is presented.

10 March 2022
17:00
19:00

Dipartimento di Filosofia

Sala Martinetti

Via Festa del Perdono, 7

Towards a Science of Complex Experiences
Alice Chirico
Dipartimento di Filosofia
Sala Martinetti
Via Festa del Perdono, 7
20220310
17:00
19:00