31 May 2022
Virtual reality and pictorial seeing
28 September 2023
2022/23 Practices
108
LabSim: a fully featured laboratory simulator for innovative teaching of analytical chemistry
27 September 2023
2022/23 Multisensoriality
104
Immersive Rhythms, Dismersive Images: On Music Video’s Affective Atmosphere

Tomáš Jirsa

18 May 2023
2022/23 Multisensoriality
104
Spatialization of Sound

Markus Ophälders

16 May 2023
2022/23 Multisensoriality
104
Resonance, dissonance, and things that get under one’s skin

Susanna Paasonen

28 April 2023
2022/23 Multisensoriality
104
The Genealogy of Images. From Focillon and Warburg to Computer Vision and Contemporary Semiotics

Maria Giulia Dondero

27 April 2023
2022/23 Multisensoriality
104
Between Picture Theory and World View: a Wölfflinian Approach

Michael Jenewein in conversation with Lambert Wiesing and Thomas Zingelmann

19 April 2023
2022/23 Multisensoriality
104
Style and World View: Wölfflin, Schwitters, Beuys.

Lambert Wiesing

3 March 2023
2022/23 Multisensoriality
104
Who is here when I am here?

Michel Reilhac

17 February 2023
2022/23 Practices
108
Another Reality

Immersive Solutions from Training to Business.

16 February 2023
2022/23 Multisensoriality
104
About presence: perception, technologies, immersive environments.

Enrico Pitozzi

3 February 2023
2022/23 Practices
108
Mixed reality for doctors. The ARTICOR software for cardiovascular interventions
1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

3 November 2022
2022/23 Multisensoriality
104
But have we ever (been) immersed? Atmospherological cues

Tonino Griffero

27 October 2022
2022/23 Multisensoriality
104
How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

19 May 2022
2022 Presence
98
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

Simone Natale

research: Seminar

2022 Presence
98

Virtual reality and pictorial seeing

When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual objects and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the “real” world. In this paper I argue that this approach is fundamentally mistaken and that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns our understanding of how representational media can function and what we can use them to achieve. VR is a picturing technology, and stereoscopic VR headsets involve a kind of picturing in which users see visual scenes through a depictive surface. However, a problem for this account is to explain whether and how VR visual media involve a kind of “seeing in” typical of some “twofold” theories of picture perception, given that virtual media differ in certain important respects from other pictures. I will argue that these differences can be accommodated by a theory of VR picturing, but that this accommodation may necessitate changing our assumptions about how pictures can function.

research: seminar

Virtual reality and pictorial seeing

When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual objects and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the “real” world. In this paper I argue that this approach is fundamentally mistaken and that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns our understanding of how representational media can function and what we can use them to achieve. VR is a picturing technology, and stereoscopic VR headsets involve a kind of picturing in which users see visual scenes through a depictive surface. However, a problem for this account is to explain whether and how VR visual media involve a kind of “seeing in” typical of some “twofold” theories of picture perception, given that virtual media differ in certain important respects from other pictures. I will argue that these differences can be accommodated by a theory of VR picturing, but that this accommodation may necessitate changing our assumptions about how pictures can function.

31 May 2022
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Virtual reality and pictorial seeing
Online
20220531
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