4 March 2021
Virtuality Reality Continuum Beyond Design

Tilanka Chandrasekera

1 February 2023
2022/23 Multisensoriality
104
At the roots of digital: in praise of a rhizomatic archaeology

Francesco Casetti

20 January 2023
2022/23 Practices
108
Active Learning of Industrial Chemical Processes By Virtual Immersive Laboratory: The Eye4edu Project

Carlo Pirola

19 January 2023
2022/23 Multisensoriality
104
Sensing Cinema Heritage. For a multisensory approach to film heritage

Andrea Mariani, Eleonora Roaro

10 January 2023
2022/23 Multisensoriality
104
Archaeology of immersion

Barbara Le Maître, Natacha Pernac, Jennifer Verraes

16 December 2022
2022/23 Practices
108
What XR can do for a Museum

Luca Roncella

3 November 2022
2022/23 Multisensoriality
104
But have we ever (been) immersed? Atmospherological cues

Tonino Griffero

27 October 2022
2022/23 Multisensoriality
104
How Images Appear – Ontological and Epistemological Concerns

Krešimir Purgar

31 May 2022
2022 Presence
98
Virtual reality and pictorial seeing
19 May 2022
2022 Presence
98
Osaka ’70 VR Experience

Valentina Temporin, John Volpato

4 May 2022
2022 Presence
98
The “Banal” Deception of Digital Presence – Projecting Life onto Media and Machines, from Turing to Siri

Simone Natale

10 March 2022
2022 Presence
98
Towards a Science of Complex Experiences

Alice Chirico

17 February 2022
2022 Presence
98
From screen to body

Margherita Landi, Agnese Lanza

31 May 2021
2021 Interactivity
97
Experiencing with images

Giovanni Matteucci

24 May 2021
2021 Interactivity
97
Scaffolding the Interactive Imagination

Janet Murray

20 May 2021
2021 Interactivity
97
Archaeology of Interactivity: Materiality of Cinematic devices and Physiology of Human – Machine Interaction

Simone Venturini

10 May 2021
2021 Interactivity
97
Embodied simulation and experimental aesthetics

Vittorio Gallese

22 April 2021
2021 Interactivity
97
Enmeshing cloth with emotions through smart textiles and the role philosophy can play in the introduction of digital technologies

Nicola Liberati

8 April 2021
2021 Interactivity
97
Design of multisensory experiences in VR/AR

Marina Carulli

29 March 2021
2021 Interactivity
97
Cognition as Interaction – Autopoiesis, Media, Networks

Francesco Parisi

18 March 2021
2021 Interactivity
97
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

research: Seminar

2021 Interactivity
97

Virtuality Reality Continuum Beyond Design

Tilanka Chandrasekera

Virtual and Augmented Reality technologies are blurring boundaries between professions traditionally thought of as science/STEM based and professions traditionally thought of as arts based, providing a common medium to interact and collaborate, supporting the multi-disciplinary nature of the future workplace. Therefore, it is important to ask questions such as, how will individuals from different disciplines work together using these type of new technologies? how will these technologies affect traditional workflows, what can these new technologies offer and what are they capable of offering these future workplaces. In this presentation I will discuss some of the research work that I have conducted using Virtual and Augmented Reality through a designer’s perspective and answer some of these questions looking at the intrinsic characteristics of these technologies.

Biography

Tilanka Chandrasekera

Tilanka is an Associate Professor in the Department of Design, Housing and Merchandising at Oklahoma State University, Stillwater-OK. He is also a trained Architect from Sri Lanka with bachelor's and master's degrees in Architecture from the University of Moratuwa, Sri Lanka, and a PhD from the Department of Architectural studies, University of Missouri-Columbia focusing on the application of tangible user interfaces in design education. He has worked as an individual consultant as well as in several different Architectural firms in Sri Lanka

research: seminar

Virtuality Reality Continuum Beyond Design

Tilanka Chandrasekera

Virtual and Augmented Reality technologies are blurring boundaries between professions traditionally thought of as science/STEM based and professions traditionally thought of as arts based, providing a common medium to interact and collaborate, supporting the multi-disciplinary nature of the future workplace. Therefore, it is important to ask questions such as, how will individuals from different disciplines work together using these type of new technologies? how will these technologies affect traditional workflows, what can these new technologies offer and what are they capable of offering these future workplaces. In this presentation I will discuss some of the research work that I have conducted using Virtual and Augmented Reality through a designer’s perspective and answer some of these questions looking at the intrinsic characteristics of these technologies.

4 March 2021
17:00
19:00

Online

Virtuality Reality Continuum Beyond Design
Tilanka Chandrasekera
Online
20210304
17:00
19:00