journal article
Barbara Grespi
journal article
Analyzing the pre-immersive experience produced by the passthrough interface in the Oculus Quest headset, this essay deals with the role of the consumer’s gestures in the use of VR devices with fictional content. It tackles the problems of operative gestures required for the interaction: gestures triggered by the objects affordances as well as spontaneous and involuntary gestures, made possible thanks to the 6DOF of some VR content but at the same time limited by the Oculus Insight tracking system.
book chapter
keywords
Analyzing the pre-immersive experience produced by the passthrough interface in the Oculus Quest headset, this essay deals with the role of the consumer’s gestures in the use of VR devices with fictional content. It tackles the problems of operative gestures required for the interaction: gestures triggered by the objects affordances as well as spontaneous and involuntary gestures, made possible thanks to the 6DOF of some VR content but at the same time limited by the Oculus Insight tracking system.
Book/magazine/Issue
publisher
place of publication
year of publication
Citation
B. Grespi, "Passing through. Gesture interfaces in virtual reality" in Imago. Studi sul cinema e i media 23, (2022), pp. 11-124.