journal article

Passing through. Gesture interfaces in virtual reality

Barbara Grespi

Performative forms of architecture: from real space to virtual space

Fabrizia Bandi

Testing innovative preparation tools for immersive virtual environments. A case study in the didactics of Art

Federica Cavaletti, Ilaria Terrenghi

Staying Here, Being There. Bilocation, Empathy and Self-Empathy in Virtual Reality

Andrea Pinotti

Calco mobile. La costruzione del reale nelle produzioni di non-fiction immersiva

Anna Caterina Dalmasso

Making Interaction Accessible: Virtual and Augmented Reality for Eye Contact Training in Autism Spectrum Disorder

Federica Cavaletti

Going Virtual – But How? Mapping Virtualities in Contemporary Technoculture

Federica Cavaletti, Filippo Fimiani, Andrea Pinotti

Virtual Reality and Augmented Reality New Tools for Art and Politics

Elisabetta Modena, Andrea Pinotti, Sofia Pirandello

Virtual Reality as A Time-Dissolving Machine in Distressing Medical Treatments. Current Perspectives and Future Directions

Federica Cavaletti

journal article

Passing through. Gesture interfaces in virtual reality

Barbara Grespi

Analyzing the pre-immersive experience produced by the passthrough interface in the Oculus Quest headset, this essay deals with the role of the consumer’s gestures in the use of VR devices with fictional content. It tackles the problems of operative gestures required for the interaction: gestures triggered by the objects affordances as well as spontaneous and involuntary gestures, made possible thanks to the 6DOF of some VR content but at the same time limited by the Oculus Insight tracking system.

book chapter

Passing through. Gesture interfaces in virtual reality

Barbara Grespi

keywords

Analyzing the pre-immersive experience produced by the passthrough interface in the Oculus Quest headset, this essay deals with the role of the consumer’s gestures in the use of VR devices with fictional content. It tackles the problems of operative gestures required for the interaction: gestures triggered by the objects affordances as well as spontaneous and involuntary gestures, made possible thanks to the 6DOF of some VR content but at the same time limited by the Oculus Insight tracking system.

Book/magazine/Issue

Imago. Studi sul cinema e i media

publisher

Bulzoni

place of publication

Roma

year of publication

2022

Citation

B. Grespi, "Passing through. Gesture interfaces in virtual reality" in Imago. Studi sul cinema e i media 23, (2022), pp. 11-124.