journal article

Virtual Reality and Augmented Reality New Tools for Art and Politics

Elisabetta Modena, Andrea Pinotti, Sofia Pirandello

Performative forms of architecture: from real space to virtual space

Fabrizia Bandi

Testing innovative preparation tools for immersive virtual environments. A case study in the didactics of Art

Federica Cavaletti, Ilaria Terrenghi

Staying Here, Being There. Bilocation, Empathy and Self-Empathy in Virtual Reality

Andrea Pinotti

Calco mobile. La costruzione del reale nelle produzioni di non-fiction immersiva

Anna Caterina Dalmasso

Making Interaction Accessible: Virtual and Augmented Reality for Eye Contact Training in Autism Spectrum Disorder

Federica Cavaletti

Passing through. Gesture interfaces in virtual reality

Barbara Grespi

Going Virtual – But How? Mapping Virtualities in Contemporary Technoculture

Federica Cavaletti, Filippo Fimiani, Andrea Pinotti

Virtual Reality as A Time-Dissolving Machine in Distressing Medical Treatments. Current Perspectives and Future Directions

Federica Cavaletti

journal article

Virtual Reality and Augmented Reality New Tools for Art and Politics

Elisabetta Modena, Andrea Pinotti, Sofia Pirandello

Since the early 90s, visual artists have been attracted by VR technology and its great socio-political potentials: it is the pioneering case of feminist artist Jenny Holzer. However, despite the fact that nowadays mainstream artists like Marina Abramoviå, Jeff Koons or Ai Weiwei have gone virtual, VR promises are far from being completely fulfilled. On the AR side, artists have explored alternative ideas of power, also using this technology to denounce systemic racism. However, critics of these technologies also highlight the risk of developing a sort of an “armchair activismµ. This paper will discuss how, by producing image-worlds (an-icons), VR and AR artworks can effectively address political and social issues. Nevertheless – like any other medium –, such technologies can both critically reveal and ideologically conceal relations of power.

book chapter

Virtual Reality and Augmented Reality New Tools for Art and Politics

Elisabetta Modena, Andrea Pinotti, Sofia Pirandello

keywords

Since the early 90s, visual artists have been attracted by VR technology and its great socio-political potentials: it is the pioneering case of feminist artist Jenny Holzer. However, despite the fact that nowadays mainstream artists like Marina Abramoviå, Jeff Koons or Ai Weiwei have gone virtual, VR promises are far from being completely fulfilled. On the AR side, artists have explored alternative ideas of power, also using this technology to denounce systemic racism. However, critics of these technologies also highlight the risk of developing a sort of an “armchair activismµ. This paper will discuss how, by producing image-worlds (an-icons), VR and AR artworks can effectively address political and social issues. Nevertheless – like any other medium –, such technologies can both critically reveal and ideologically conceal relations of power.

Book/magazine/Issue

Paradigmi. Rivista di critica filosofica

publisher

ilMulino

place of publication

Bologna

year of publication

2021

Citation

E. Modena, A. Pinotti, S. Pirandello, "Virtual Reality and Augmented Reality New Tools for Art and Politics", Paradigmi. Rivista di critica filosofica, no. 1 (2021),  pp. 87/106.