6 June 2019
Gregarious Loneliness. On Virtual Crowds

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2023/24 /ɪˈməːʃən/
111
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Claudia Mignone

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2023/24 /ɪˈməːʃən/
111
Exploring Artistic, Cultural, and Historical Heritage through Computer Vision

Sinem Aslan

24 February 2025
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111
Transustanziazione e aniconismo

Massimo Leone

12 February 2025
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111
Coding in speech | Generative machines | Interacting interfaces

Lorenzo Bacci and Flavio Moriniello

14 January 2025
2023/24 /ɪˈməːʃən/
111
Intelligenza artificiale. Prospettive critiche
19 December 2024
2023/24 /ɪˈməːʃən/
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Ombre sul Mediterraneo: estetiche translocali e nuove geografie televisuali tra Italia ed Europa

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Anthropology of Screens. Showing and Hiding, Exposing and Protecting

Mauro Carbone

2 July 2024
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Images from an Exhibition. Inhabiting the world with the stereoscope

Giovanni Fiorentino

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2023/24 /ɪˈməːʃən/
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Faraway, So Close! Bridging distances between Anthropological Philosophy and Media Anthropology

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12 June 2024
2023/24 /ɪˈməːʃən/
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The Automatic Body: a mediarcheological approach

Alice Peli

21 May 2024
2023/24 /ɪˈməːʃən/
111
Difficult Heritage: disputed figures in contemporary memorial museums

Giulia Bertolazzi

21 May 2024
2023/24 /ɪˈməːʃən/
111
“Antimonumenta”: artistic practice in feminist Mexico

Francesca Romana Gregori

9 May 2024
2023/24 /ɪˈməːʃən/
111
Death and Virtual Mourning. The “Return of the Dead” in Digital Afterlife

Maria Serafini

7 May 2024
2023/24 /ɪˈməːʃən/
111
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Katia Mazzucco

16 April 2024
2023/24 /ɪˈməːʃən/
111
Education meets Virtual Reality. Reasoning on learning outcomes, inclusion and didactic scenarios

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4 April 2024
2023/24 /ɪˈməːʃən/
111
Rape or “rape”? Virtual violence and the somatechnical body

Pietro Conte

26 March 2024
2023/24 /ɪˈməːʃən/
111
Chiromorphisms. The technical genesis of modern disability

Alessandro Costella

15 February 2024
2023/24 /ɪˈməːʃən/
111
The Obscene Device. Archaeology of Immersive Pornographies

Roberto Malaspina

1 February 2024
2023/24 /ɪˈməːʃən/
111
Techniques of Enchantment. Magic and Contemporary Technology

Sofia Pirandello

25 January 2024
2023/24 /ɪˈməːʃən/
111
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Margherita Fontana

research: Seminar

2018/2019 Avatar
95

Gregarious Loneliness. On Virtual Crowds

Martine Beugnet

In the eyes of the modernist thinkers, film, the emblematic artistic and cultural form of the XXth century, offered itself as the medium of the crowd, experienced by a mass public that could gaze back at its own image. In contrast, VR does not appear to ‘naturally’ foster an experience of being as part of a multitude. Once we start wearing an Oculus we are effectively separated from whoever might be in the room, an erasure of the “audience effect” (Julian Hanich) that might explain why, so far, the crowd plays a relatively limited role in Virtual Reality: we might encounter a few other avatars, lead a small team and fight hordes of enemies, or hide in a crowd, but we rarely belong to a crowd. Yet as a frame-free visual environment, that relies less on watching than on experiencing, might VR not be construed as the perfect medium for the practice not merely of watching, but of being in a crowd? Concepts of milieu (Simondon), and becoming (Gilles Deleuze), as well as Judith Butler’s re-reading of Hanna Arendt might help us assessing whether or not, the crowd, as a changeable phenomenon, signals one of the limits of what avatars may stand for.

research: seminar

Gregarious Loneliness. On Virtual Crowds

Martine Beugnet

In the eyes of the modernist thinkers, film, the emblematic artistic and cultural form of the XXth century, offered itself as the medium of the crowd, experienced by a mass public that could gaze back at its own image. In contrast, VR does not appear to ‘naturally’ foster an experience of being as part of a multitude. Once we start wearing an Oculus we are effectively separated from whoever might be in the room, an erasure of the “audience effect” (Julian Hanich) that might explain why, so far, the crowd plays a relatively limited role in Virtual Reality: we might encounter a few other avatars, lead a small team and fight hordes of enemies, or hide in a crowd, but we rarely belong to a crowd. Yet as a frame-free visual environment, that relies less on watching than on experiencing, might VR not be construed as the perfect medium for the practice not merely of watching, but of being in a crowd? Concepts of milieu (Simondon), and becoming (Gilles Deleuze), as well as Judith Butler’s re-reading of Hanna Arendt might help us assessing whether or not, the crowd, as a changeable phenomenon, signals one of the limits of what avatars may stand for.

6 June 2019
17:30
19:30

Sala seminari

Dipartimento di Filosofia "Piero Martinetti"

Via Festa del Perdono 7, Milano

Gregarious Loneliness. On Virtual Crowds
Martine Beugnet
Sala seminari
Dipartimento di Filosofia "Piero Martinetti"
Via Festa del Perdono 7, Milano
20190606
17:30
19:30