Luca Roncella
research: Seminar
From the first experiments in VR with Oculus Rift in 2014 to the story of AI with Microsoft HoloLens in 2022.
(Almost) ten years of immersive experiences at the National Museum of Science and Technology in Milan
For more than 20 years, the Museum has been working on various digital developments with a dedicated in-house staff that pursues multiple goals by putting digital languages and technologies at the service of every action of the institution. This articulated knowledge brought to the creation of various types of tools: Interactive multimedia products and serious games; Mobile technologies and apps; Audio and video podcasting and broadcasting; Immersive, augmented, and mixed experiences; Activities with the public to promote knowledge and experimentation of virtual reality and digital themes in general.
The Museum is the first in Italy to have a game specialist on its staff, a professional figure dedicated to the research, creation, and promotion of gamification and technological development projects for learning, through applied games and interactive digital products in virtual, augmented, and mixed reality.
The Museum has been active in the field of immersive virtual reality since 2014, proposing the first dissemination activities about this nascent technology. In the two-year period 2018-2019, it consolidated this orientation with the creation of a permanent VR ZONE area developed in partnership with Sony Interactive Entertainment Italia. In February 2022 the Museum inaugurated VR CINEMA, a programme of documentary content in virtual reality in partnership with RAI CINEMA.
In the context of the Seminar, in addition to presenting this long-standing history of immersive experiences at the Museum, Luca Roncella will provide actual demonstrations of some of its most iconic applications, like the AR app Train stories, and previews of the newest ones, like the AR multiple-venue exhibition La visione di Leonardo.
Luca Roncella is a Game Designer leading Gaming & Digital Interactivity activities at National Museum of Science and Technology in Milan.
He has been working in the world of interactive digital media since 1996. In 2011 he created his first serious game entitled "Chimpeople" dedicated to chemical industry. Alongside the design of serious games, he creates interactive digital products in VR and AR; he is a curator of events and exhibitions devoted to the relationship between videogames and society (also in collaboration with companies and institutions in the world of entertainment); and he designs activities for the Museum's visitors that use virtual reality and videogames as languages to tell stories about science, technology, and industry.
research: seminar
From the first experiments in VR with Oculus Rift in 2014 to the story of AI with Microsoft HoloLens in 2022.
(Almost) ten years of immersive experiences at the National Museum of Science and Technology in Milan
For more than 20 years, the Museum has been working on various digital developments with a dedicated in-house staff that pursues multiple goals by putting digital languages and technologies at the service of every action of the institution. This articulated knowledge brought to the creation of various types of tools: Interactive multimedia products and serious games; Mobile technologies and apps; Audio and video podcasting and broadcasting; Immersive, augmented, and mixed experiences; Activities with the public to promote knowledge and experimentation of virtual reality and digital themes in general.
The Museum is the first in Italy to have a game specialist on its staff, a professional figure dedicated to the research, creation, and promotion of gamification and technological development projects for learning, through applied games and interactive digital products in virtual, augmented, and mixed reality.
The Museum has been active in the field of immersive virtual reality since 2014, proposing the first dissemination activities about this nascent technology. In the two-year period 2018-2019, it consolidated this orientation with the creation of a permanent VR ZONE area developed in partnership with Sony Interactive Entertainment Italia. In February 2022 the Museum inaugurated VR CINEMA, a programme of documentary content in virtual reality in partnership with RAI CINEMA.
In the context of the Seminar, in addition to presenting this long-standing history of immersive experiences at the Museum, Luca Roncella will provide actual demonstrations of some of its most iconic applications, like the AR app Train stories, and previews of the newest ones, like the AR multiple-venue exhibition La visione di Leonardo.