Ilaria Terrenghi
research: Seminar
Immersive Virtual Reality (VR) is progressively spreading in our contemporary society, becoming a technology that is being more and more implemented in the educational field and whose potential for learning has been largely discussed. In this seminar, we will mainly examine the latest research on immersive teaching and learning, highlighting strengths and weaknesses of the research particularly close to the context of higher education. We will then discuss whether immersive technology can effectively be considered a tool that promotes accessibility and inclusion, pointing out what design attentions need to be taken, both for those who realised the immersive experience and for those who use it in education.
Finally, we will discuss how VR can be effectively employed in fostering learning through scenarios that neurodidactic studies have shown to be particularly functional for learning (especially repetition, imitation and experiential learning). In this seminar based on an educational perspective, particular attention will be paid to the importance of encouraging the active and situated participation of students, as well as to the design attentions that can foster the effectiveness of teaching action.
Ilaria Terrenghi is Ph.D. in Science of Communication and Education (University of Milano-Bicocca, M-PSI/01 and M-PED/03, 2018/19) and is currently a research fellow at the Department of Philosophy of University of Milan (M-PED/03). Her research topics are mainly linked to the pedagogical area: in particular she deals with the efficacy of teaching and learning processes, the didactic methodologies and technologies, the systematic observation of human interaction, the design and implementation of ad hoc observation instruments. She collaborated with CREMIT (Center of research on Education on Media, Innovation and Technology) at Catholic University in several research projects (2015-2022) and she was also adjunct Professor at eCampus University in Didactic and e-learning (2021-2022 – M-PED/03).
research: seminar
Immersive Virtual Reality (VR) is progressively spreading in our contemporary society, becoming a technology that is being more and more implemented in the educational field and whose potential for learning has been largely discussed. In this seminar, we will mainly examine the latest research on immersive teaching and learning, highlighting strengths and weaknesses of the research particularly close to the context of higher education. We will then discuss whether immersive technology can effectively be considered a tool that promotes accessibility and inclusion, pointing out what design attentions need to be taken, both for those who realised the immersive experience and for those who use it in education.
Finally, we will discuss how VR can be effectively employed in fostering learning through scenarios that neurodidactic studies have shown to be particularly functional for learning (especially repetition, imitation and experiential learning). In this seminar based on an educational perspective, particular attention will be paid to the importance of encouraging the active and situated participation of students, as well as to the design attentions that can foster the effectiveness of teaching action.