18 March 2021
Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth

10 April 2025
2023/24 /ɪˈməːʃən/
111
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2023/24 /ɪˈməːʃən/
111
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111
Transustanziazione e aniconismo

Massimo Leone

12 February 2025
2023/24 /ɪˈməːʃən/
111
Coding in speech | Generative machines | Interacting interfaces

Lorenzo Bacci and Flavio Moriniello

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2023/24 /ɪˈməːʃən/
111
Intelligenza artificiale. Prospettive critiche
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2023/24 /ɪˈməːʃən/
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2023/24 /ɪˈməːʃən/
111
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12 June 2024
2023/24 /ɪˈməːʃən/
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The Automatic Body: a mediarcheological approach

Alice Peli

21 May 2024
2023/24 /ɪˈməːʃən/
111
Difficult Heritage: disputed figures in contemporary memorial museums

Giulia Bertolazzi

21 May 2024
2023/24 /ɪˈməːʃən/
111
“Antimonumenta”: artistic practice in feminist Mexico

Francesca Romana Gregori

9 May 2024
2023/24 /ɪˈməːʃən/
111
Death and Virtual Mourning. The “Return of the Dead” in Digital Afterlife

Maria Serafini

7 May 2024
2023/24 /ɪˈməːʃən/
111
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Katia Mazzucco

16 April 2024
2023/24 /ɪˈməːʃən/
111
Education meets Virtual Reality. Reasoning on learning outcomes, inclusion and didactic scenarios

Ilaria Terrenghi

4 April 2024
2023/24 /ɪˈməːʃən/
111
Rape or “rape”? Virtual violence and the somatechnical body

Pietro Conte

26 March 2024
2023/24 /ɪˈməːʃən/
111
Chiromorphisms. The technical genesis of modern disability

Alessandro Costella

15 February 2024
2023/24 /ɪˈməːʃən/
111
The Obscene Device. Archaeology of Immersive Pornographies

Roberto Malaspina

1 February 2024
2023/24 /ɪˈməːʃən/
111
Techniques of Enchantment. Magic and Contemporary Technology

Sofia Pirandello

25 January 2024
2023/24 /ɪˈməːʃən/
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research: Seminar

2021 Interactivity
97

Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth
Can 'interactiviy' be saved? A terminological triage.'Interactivity' and 'interactive' are terms used to describe an ostensibly essential quality of digital technology, but are they robust analytically useful concepts, and if so, describing exactly what? What does it mean to declare a phenomenon 'interactive'? Is 'interactivity' a type of technology, a structural characteristic, or a mode of communication? Using examples from print, games, software, and other material media, this talk will take the adverse view, arguing against usefulness of 'interactivity', and suggesting a number of alternative, more precise terms and conceptual models that do not suffer from the same ideological and rhetorical weaknesses.

Biography

Espen Aarseth

Espen Aarseth is professor of game studies at the Center for Computer Games Research at the IT University of Copenhagen. He holds a Cand.Philol. in comparative literature and a Dr.Art. in humanistic informatics, both from the University of Bergen. He is co-founding Editor-in-Chief of the journal Game Studies (2001-), and author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997). He is currently directing the ERC Advanced Grant project MSG –Making Sense of Games (2016-2021).

research: seminar

Can ‘interactiviy’ be saved? A terminological triage

Espen Aarseth
Can 'interactiviy' be saved? A terminological triage.'Interactivity' and 'interactive' are terms used to describe an ostensibly essential quality of digital technology, but are they robust analytically useful concepts, and if so, describing exactly what? What does it mean to declare a phenomenon 'interactive'? Is 'interactivity' a type of technology, a structural characteristic, or a mode of communication? Using examples from print, games, software, and other material media, this talk will take the adverse view, arguing against usefulness of 'interactivity', and suggesting a number of alternative, more precise terms and conceptual models that do not suffer from the same ideological and rhetorical weaknesses.
18 March 2021
17:00

Online

Can ‘interactiviy’ be saved? A terminological triage
Espen Aarseth
Online
20210318
17:00