2 October 2025
VR and Art-Making

Elisa Caldarola (UniTo), Luca Marchetti (UniGe)

10 April 2025
2023/24 /ɪˈməːʃən/
111
“But Are the Colors Real?” – The manifold layers of astronomical images

Claudia Mignone

27 February 2025
2023/24 /ɪˈməːʃən/
111
Exploring Artistic, Cultural, and Historical Heritage through Computer Vision

Sinem Aslan

24 February 2025
2023/24 /ɪˈməːʃən/
111
Transustanziazione e aniconismo

Massimo Leone

12 February 2025
2023/24 /ɪˈməːʃən/
111
Coding in speech | Generative machines | Interacting interfaces

Lorenzo Bacci and Flavio Moriniello

14 January 2025
2023/24 /ɪˈməːʃən/
111
Intelligenza artificiale. Prospettive critiche
19 December 2024
2023/24 /ɪˈməːʃən/
111
Ombre sul Mediterraneo: estetiche translocali e nuove geografie televisuali tra Italia ed Europa

Valentina Re

12 December 2024
2023/24 /ɪˈməːʃən/
111
Anthropology of Screens. Showing and Hiding, Exposing and Protecting

Mauro Carbone

2 July 2024
2023/24 /ɪˈməːʃən/
111
Images from an Exhibition. Inhabiting the world with the stereoscope

Giovanni Fiorentino

12 June 2024
2023/24 /ɪˈməːʃən/
111
Faraway, So Close! Bridging distances between Anthropological Philosophy and Media Anthropology

Martino Quadrato

12 June 2024
2023/24 /ɪˈməːʃən/
111
The Automatic Body: a mediarcheological approach

Alice Peli

21 May 2024
2023/24 /ɪˈməːʃən/
111
Difficult Heritage: disputed figures in contemporary memorial museums

Giulia Bertolazzi

21 May 2024
2023/24 /ɪˈməːʃən/
111
“Antimonumenta”: artistic practice in feminist Mexico

Francesca Romana Gregori

9 May 2024
2023/24 /ɪˈməːʃən/
111
Death and Virtual Mourning. The “Return of the Dead” in Digital Afterlife

Maria Serafini

7 May 2024
2023/24 /ɪˈməːʃən/
111
Vierundzwanzig Beine! Carts, chariots, carriages and other (image-)media in Warburg’s Mnemosyne

Katia Mazzucco

16 April 2024
2023/24 /ɪˈməːʃən/
111
Education meets Virtual Reality. Reasoning on learning outcomes, inclusion and didactic scenarios

Ilaria Terrenghi

4 April 2024
2023/24 /ɪˈməːʃən/
111
Rape or “rape”? Virtual violence and the somatechnical body

Pietro Conte

26 March 2024
2023/24 /ɪˈməːʃən/
111
Chiromorphisms. The technical genesis of modern disability

Alessandro Costella

15 February 2024
2023/24 /ɪˈməːʃən/
111
The Obscene Device. Archaeology of Immersive Pornographies

Roberto Malaspina

1 February 2024
2023/24 /ɪˈməːʃən/
111
Techniques of Enchantment. Magic and Contemporary Technology

Sofia Pirandello

25 January 2024
2023/24 /ɪˈməːʃən/
111
Alternative Worlds – VR without Headsets

Margherita Fontana

research: Seminar

2025/26
112

VR and Art-Making

Elisa Caldarola (UniTo), Luca Marchetti (UniGe)

There is no doubt that VR can be used to make art, yet what sort of artistic resource VR is remains unsettled: is it a distinctive artistic medium (like painting or sculpture), or a material deployed across media (like chalk)? In this paper, we aim to map the artistic resources VR can have - both actually and in principle. We first distinguish between perfect versus imperfect VR (absence versus presence of perceptual awareness of mediation) and transparent versus opaque VR (causally anchored to actual scenes versus wholly synthetic worlds), producing a comprehensive logical space for VR’s possibilities and use this crossed framework to organise our analysis. Then, we first argue that VR can function both as an artistic medium and as an artistic material. Second, we show which artistic resources are afforded by imperfect and perfect VR respectively. Third, we propose a crossed taxonomy that organises VR’s artistic uses along three orthogonal axes: mode of use (VR as artistic medium versus VR as artistic material), phenomenology (perfect versus imperfect VR), and causal status (transparent versus opaque). VR, we conclude, is a strikingly multifaceted artistic resource.

research: seminar

VR and Art-Making

Elisa Caldarola (UniTo), Luca Marchetti (UniGe)

There is no doubt that VR can be used to make art, yet what sort of artistic resource VR is remains unsettled: is it a distinctive artistic medium (like painting or sculpture), or a material deployed across media (like chalk)? In this paper, we aim to map the artistic resources VR can have - both actually and in principle. We first distinguish between perfect versus imperfect VR (absence versus presence of perceptual awareness of mediation) and transparent versus opaque VR (causally anchored to actual scenes versus wholly synthetic worlds), producing a comprehensive logical space for VR’s possibilities and use this crossed framework to organise our analysis. Then, we first argue that VR can function both as an artistic medium and as an artistic material. Second, we show which artistic resources are afforded by imperfect and perfect VR respectively. Third, we propose a crossed taxonomy that organises VR’s artistic uses along three orthogonal axes: mode of use (VR as artistic medium versus VR as artistic material), phenomenology (perfect versus imperfect VR), and causal status (transparent versus opaque). VR, we conclude, is a strikingly multifaceted artistic resource.

2 October
2 October 2025
16:30
18:30

Aula Seminari

Università degli Studi di Milano

Via Santa Sofia, 9

VR and Art-Making
Elisa Caldarola (UniTo), Luca Marchetti (UniGe)
Aula Seminari
Università degli Studi di Milano
Via Santa Sofia, 9
20251002
20251002
16:30
18:30